Our Curriculum
Our STEAM programming curriculum is designed with a clear developmental path that grows with each student. Every level is carefully shaped around age-appropriate knowledge, fine-motor dexterity, vocabulary development, technology familiarity, and gradually increasing challenge.
From the first steps in logical thinking to building real hardware systems, our curriculum ensures students progress confidently, creatively, and with a deep understanding of how technology shapes the world around them.






Our Structure
Each grade introduces new tools and concepts, allowing students to move from simple visual programming to robotics, AI, and 3D design. By Grade 9, students are not only consumers of technology—they are creators, designers, and problem-solvers ready for the future.
Our approach follows three core principles:
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Learn by doing: Children build, test, design, and create in every lesson.
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Learn by understanding: Concepts are introduced through stories, real-life examples, and hands-on exploration.
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Learn by growing: Every year builds on the last, guiding students from basic logic to advanced engineering thinking.
This curriculum empowers students to become confident digital citizens, creative thinkers, and young innovators prepared for a rapidly evolving world.
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STEAM Summary (Grades 1–9)
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Grade 1 – Foundations of Thinking
Focus: Curiosity, Logic, Technology Awareness
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Logical thinking for programming
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Visual action concepts
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Understanding basic everyday technology
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Exploring how things work
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Simple science observations (light, movement, sound)
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Art-based problem exploration (sketching, simple models)
Grade 2 – Early Programmers
Focus: Problem Visualization, Simple Logic
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Designing interactions
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Visualizing and breaking down problems
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Basic programming ideas: loops + conditionals
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Introduction to IFTTT logic
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Early science categorization (hot/cold, push/pull)
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Spatial math for logic (patterns, sequences, grids)
Grade 3 – Creative Digital Makers
Focus: Interactive Visuals, Game Logic
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Programming simple animations
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Creating visual interactive elements
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Introduction to variables
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Early AI and game logic concepts
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Basic physics for animation (direction, speed)
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Artistic design elements (color, shape, composition)
Grade 4 – From Software to Hardware
Focus: Applying Code to Real Devices
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Logical thinking (intermediate level)
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Deeper understanding of visual commands
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Using software concepts to control hardware
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Introduction to Micro:bit
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Simple engineering principles (balance, support)
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Math for automation (timing, measurements)
Grade 5 – Digital Creativity & Robotics Basics
Focus: Tech Literacy & Creative Tools
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Understanding everyday digital technology
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Beginner 2D graphic design
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Bringing simple objects to life with AI
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Build a first robot prototype
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Engineering sketches & diagrams
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Basic design principles for visual projects
Grade 6 – Engineering for Daily Life
Focus: 3D Design & Practical Hardware
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Programming hardware for daily-life applications
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Creating personal Micro:bit hardware projects
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3D design for 3D printing
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Fundamentals & safety in 3D printing
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Structural engineering basics (supports, shapes)
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Mathematical scaling and proportions
Grade 7 – Advanced Micro:bit Engineering
Focus: Multi-Sensor Systems, Wireless Logic
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Advanced Micro:bit programming
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Combining multiple sensors
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Collecting and analyzing data
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Wireless communication (radio + Bluetooth)
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Building advanced functional prototypes
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Data science basics (graphs, interpretation)
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Multi-system engineering integration
Grade 8 – Introduction to Arduino
Focus: Electronics, Circuits, Typed Code
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Arduino IDE + typed syntax
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Breadboard wiring
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Electronic components (LED, resistors, sensors)
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Simple robotics mechanisms
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Text-based code (analog/digital input/output)
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Electronics fundamentals (voltage, resistance)
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Technical drawing for circuit diagrams
Grade 9 – Robotics Engineering
Focus: Real Robotics & Autonomous Behavior
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Intermediate Arduino programming
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Motor control (servo, DC, stepper motors)
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Designing and assembling full robots
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Obstacle detection & autonomous behavior logic
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Engineering journals & documentation
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Robotics math (distance, speed, angles)
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Full engineering design cycle (plan–build–test–refine)









